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L/01 Changelog MISE

What shipped, and when.

Releases that changed how a picture is built. Fixes and model updates ship continuously and are not listed here.

Current
2.4
Cadence
Roughly every six weeks
  1. 2.4 18 August 2026

    Sequence-scoped look variants

    • A look bible can now be varied for a named sequence without forking the project.
    • Variants are recorded against the shot rather than applied silently at render.
    • LUT export writes a separate cube per variant.
  2. 2.3 30 June 2026

    Identity review queue

    • Every rendered shot is scored for conformance against its locked reference.
    • Anything below threshold lands in a review queue instead of the contact sheet.
    • Bulk re-render from the queue, with the original prompt preserved.
  3. 2.2 12 May 2026

    Per-shot engine routing

    • Motion routing moved from project level to shot level.
    • Four engines behind one interface, chosen by what the shot needs.
    • The engine that ran each shot is recorded in the shot record.
  4. 2.1 9 April 2026

    Round-trip to Resolve

    • FCPXML and AAF export with conformed media.
    • Changes made in Resolve can be brought back without losing shot records.
    • Timeline markers carry the shot ID.
  5. 2.0 2 March 2026

    Locked casting references

    • Character identity became a first-class record rather than prompt text.
    • Locks propagate to every downstream job for the life of the project.
    • Re-locking reports the number of shots made stale before it commits.

Everything above is in the trial.

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